AI Insights · Timothy · April 2022
Top 5 Sandbox Games on iOS in Mexico: Q1 2022
Discover the performance trends of the top 5 sandbox games on iOS in Mexico during Q1 2022, based on Sensor Tower data.
In the first quarter of 2022, the top 5 sandbox games on iOS in Mexico demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, according to Sensor Tower data.
Roblox from Roblox Corporation experienced a steady decline in weekly downloads, starting at 39K in late December and dropping to 23K by the end of March. Weekly revenue saw a peak of approximately $166K at the beginning of the quarter but generally hovered around the $120K-$160K range. The game maintained a high level of weekly active users, starting at 457K and closing the quarter at around 412K.
Rec Room: Play with Friends by Rec Room Inc showed a notable increase in weekly downloads early in the quarter, peaking at 15.5K in mid-January before stabilizing around 9K by the end of March. Weekly revenue varied, reaching a high of $626 in late February. The game's active user base grew significantly, starting at 10K and peaking at 23K in early March before settling at 16K by the end of the quarter.
MultiCraft — Build and Mine! from MultiCraft Studio had consistent weekly downloads, starting at 4.7K at the end of December and maintaining a range between 3.5K and 5.1K throughout the quarter. The game’s active users mirrored this stability, fluctuating slightly around the 14K-16K mark.
Block Craft 3D: Building Games by Wildlife Studios saw weekly downloads ranging from 2.9K to 4.5K, with a notable spike in late February. Weekly revenue was relatively low but peaked at $536 in early January. The game’s weekly active users remained stable, averaging around 20K with occasional peaks.
Mods for Minecraft PE - MCPE from Digital Partner Group GmbH had a consistent weekly download rate, starting at 3.5K and gradually decreasing to 1.9K by the end of March. Revenue peaked at $95 in mid-March. The game’s active users showed a gradual upward trend, starting at 5.5K and reaching around 6.7K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.